Every death recorded on this server, placed at the dungeon level it happened on, and cut three ways: by role, by how long the game had run, and by what killed you. All three share the same vertical axis, so a row means the same depth in each.
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Dungeon level × Role
Which classes die shallow, and which get deep before they die. Columns are the 13 roles.
Dungeon level × Game turns
How far into the game the death happened. Late deaths at shallow depth mean a run that stalled; early deaths at depth mean a dive.
Dungeon level × Cause of death
The top causes for this version, normalized the same way the death lists are. Scrolls sideways — the dungeon-level labels stay put. Anything past the top 100 folds into “(other)”.